Scoreo

How often does each Crazy Time A result come up?

A bonus round came up 7,987 times in those 47,423 rounds, once every 5.9 spins on average. Half the waits were 4 spins or shorter, nine in ten were 13 spins or shorter, and the longest on record was 64 spins.

Counted from the 47,423 Crazy Time A rounds Scoreo has recorded since 4 September 2026, 38 days of play. This answers a different question from the tracker: not what is happening right now, but how far apart the results fall over a long run.

Across those 47,423 rounds, 1 came up 18,343 times, a 38.7% share against 38.9% expected, once every 2.6 spins, 2 came up 11,466 times, a 24.2% share against 24.1% expected, once every 4.1 spins and 5 came up 6,109 times, a 12.9% share against 13.0% expected, once every 7.8 spins.

The longest waits on record are 443 spins without Crazy Time, ended 8 September 2026, 252 spins without Cash Hunt, ended 6 October 2026 and 229 spins without Pachinko, ended 7 October 2026. These count rounds already played, and the odds of the next one are the same whatever the counters say.

The expected column is the game’s own maths. Crazy Time A has 54 segments, so a result covering one of them is expected on 1.9% of spins, and the recorded share beside it is what actually happened over 47,423 rounds.

Last updated

Every result, measured

Hits and gaps over the whole archive, next to the share the published odds give each result.

ResultHitsShareExpectedAverage gapMedian9 in 10 underLongest
1118,34638.7%38.9%2.6 spins2 spins5 spins24 spins
2211,46624.2%24.1%4.1 spins3 spins9 spins33 spins
556,10912.9%13.0%7.8 spins5 spins17 spins73 spins
10103,5147.4%7.4%13 spins10 spins30 spins110 spins
Coin FlipCoin Flip3,4977.4%7.4%14 spins10 spins31 spins116 spins
Cash HuntCash Hunt1,7573.7%3.7%27 spins19 spins62 spins252 spins
PachinkoPachinko1,7983.8%3.7%26 spins19 spins59 spins229 spins
Crazy TimeCrazy Time9352.0%1.9%51 spins34 spins118 spins443 spins

A gap is the number of rounds from one hit to the next, counting the hit itself, so the shortest possible gap is 1. Expected is the share the game’s own segment count gives the result, or its long-run recorded share where the game publishes no segment maths.

The waits, bonus by bonus

What the archive says about how long each bonus makes you wait.

Coin FlipCoin Fliponce every 14 spinsmedian 10 spins9 in 10 under 31 spinslongest 116 spins · ended 27 September 2026
Cash HuntCash Huntonce every 27 spinsmedian 19 spins9 in 10 under 62 spinslongest 252 spins · ended 6 October 2026
PachinkoPachinkoonce every 26 spinsmedian 19 spins9 in 10 under 59 spinslongest 229 spins · ended 7 October 2026
Crazy TimeCrazy Timeonce every 51 spinsmedian 34 spins9 in 10 under 118 spinslongest 443 spins · ended 8 September 2026

How these numbers were made

Scoreo records every public round of the game as it settles and keeps it. Nothing here is sampled, simulated or rounded up from a smaller set: the counts are every round in the archive, and the page says how many that is and when recording started.

A round counts under the result it settled on, and under any second result the feed attaches to it. Monopoly Live files a Chance round that ends in a multiplier under the segment the respin landed on, so it counts under both; a Monopoly Big Baller draw that fills two bonus cards counts under both cards. That is the same rule the tracker pages use, so a figure here can never disagree with one there.

The gap between two hits is measured in rounds, not in minutes, because a bonus round takes longer to play than a number. Counting rounds is what makes the average comparable with the odds the game publishes.

What this does not tell you

Every round is independent. A long gap does not make the next hit more likely, and a short one does not use anything up: the odds of the next round are the same whatever the counters say. These figures describe rounds that have already been played. Nothing here predicts the next one, and anything that claims to is selling something.

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