
Funky Time Live Stats, Results & Tracker
In the 24 hours to 2026-10-12 05:11 UTC, Scoreo recorded 1,062 spins of Funky Time. 200 of them were bonus rounds (18.8% against 18.8% expected). Every spin of Evolution's 64-segment disco wheel, the Digital Disco Ball multipliers that paid, and the four bonus games, Bar, Disco, Stayin' Alive and VIP Disco, tracked live, spin by spin.
Latest spins
newest firstSpins since last bonus
LIVEHow many spins since each bonus last landed, against how often the wheel says it should.
Funky Time is Evolution's 70s-disco game show. A live host spins a 64-segment wheel made up of 1s, the twelve letters of PLAY FUNKY TIME and four bonus games. Before every spin a Digital Disco Ball drops multipliers onto random bet spots, so a plain 1 or a letter can pay far more than its base odds. Scoreo records each round: where the wheel stopped, whether a Disco Ball multiplier paid, what the bonus paid and how many players won.
Wheel statistics
Last 24 hHow often the wheel has stopped on each segment. The grey mark is the segment's share of the 64-slot wheel. A result turns hot or cold when it strays 20% or more from that over at least 100 spins.
Spin history
The results feed reports a Disco Ball multiplier only when the wheel stopped on the spot it landed on. Bar pays each player the glass they picked; the table shows all three and the round is ranked by the best one. Stayin’ Alive works the same way for its three teams.
View moreBiggest wins
Last 24 hThe largest payouts in the selected window: the best glass, team or dance floor of a bonus, or a 1 or a letter times its Disco Ball multiplier.
Disco Ball statistics
Last 24 hA Disco Ball multiplier paid on 110 of the 1,062 spins in this window, 10.4%.
A Disco Ball multiplier only pays if the wheel stops on the spot it landed on; on a bonus spot it multiplies every value inside that bonus. The results feed reports the multiplier only when it paid, so multipliers that landed elsewhere are not counted here.
The wheel
1
28 segments · 43.75% of the wheelThe most common result. Pays even money, or a lot more when the Digital Disco Ball has dropped a multiplier on the 1 spot before the spin.
Letters
12 letters · 2 segments eachP, L, A, Y, F, U, N, K, T, I, M and E each cover two segments. Bet on a single letter or on all of them at once; a Disco Ball multiplier on a letter stacks on top of the 25:1.
Bar
6 segments · ~every 11 spinsThree drinks are poured and each hides a multiplier; a garnish such as a cherry or an olive can multiply a glass again. Every player picks one before the reveal, so payouts differ between players in the same round.
Disco
3 segments · ~every 21 spinsMr. Funky steps across a lit dance floor, an arrow wheel picking each move. Every tile he lands on adds to the multiplier until the dance ends and pays what has been collected.
Stayin' Alive
2 segments · ~every 32 spinsThree colours, each with lives and a growing multiplier. Balls are drawn one by one: a coloured ball moves that colour up the paytable, a stop ball costs a life. The round ends when the lives run out.
VIP Disco
1 segment · ~every 64 spinsThe Disco bonus on a bigger floor with bigger multipliers and a second chance when the dance would otherwise end. The rarest segment and the one that reaches the game's 10,000× cap.
Frequencies are the theoretical averages of the 64-segment wheel. The Disco Ball multiplies whatever the segment pays, bonus games included.
How to play
- 1
Open Funky Time from the Game Shows section of a live casino.
- 2
Place chips on 1, on any of the twelve letters, or on Bar, Disco, Stayin' Alive or VIP Disco during the betting window.
- 3
Watch the Digital Disco Ball drop multipliers onto random bet spots.
- 4
The host spins the wheel. 1 pays 1:1 and a letter pays 25:1, times the Disco Ball multiplier if one landed there.
- 5
A bonus segment starts the bonus for everyone who bet on it; a Disco Ball multiplier on that spot boosts every value inside.
- 6
Winnings are paid at the end of the round; the next betting window opens straight away.
FAQ
A live game show by Evolution set in a 70s disco. A host spins a 64-segment wheel of 1s, letters and four bonus games, and a Digital Disco Ball adds multipliers to random bet spots before every spin.
64 segments: 28 show the number 1, each of the twelve letters of PLAY FUNKY TIME covers 2, Bar has 6, Disco 3, Stayin' Alive 2 and VIP Disco 1. The 1 covers 43.75% of the wheel, the letters 37.5% together and the four bonus games 18.75%.
Before every spin the Disco Ball drops random multipliers onto random bet spots. A multiplier only pays if the wheel then stops on that spot: a boosted 1 or letter pays its odds times the multiplier, and a boosted bonus spot multiplies every value inside that bonus game. The public results feed reports the multiplier only when it paid, which is what the Disco Ball statistics on this page count.
Every letter pays 25:1 and covers two segments, so a single letter lands about once every 32 spins. You can bet on one letter, several, or all twelve at once. A Disco Ball multiplier on the letter that comes up multiplies the 25:1.
By the wheel's maths Bar lands about once every 11 spins, Disco once every 21, Stayin' Alive once every 32 and VIP Disco once every 64. Together the four bonus segments cover 18.75% of the wheel. The since-last card at the top of the page shows the current gap for each and how it compares.
Evolution caps the game at 10,000 times the stake, which only VIP Disco can reach. Bar, Disco and Stayin' Alive pay far lower totals in practice; the Biggest wins block shows the largest payouts recorded in the selected window.
Evolution publishes an optimal theoretical return to player of 95.99%. The figure varies a little by bet spot, so check the game's help at the table for the spot you play. Betting limits are set by each casino.
Crazy Time has a 54-segment wheel with the numbers 1, 2, 5 and 10 and a Top Slot that pairs one multiplier with one bet spot. Funky Time has 64 segments, replaces the higher numbers with twelve letters paying 25:1, and its Digital Disco Ball can drop multipliers on several spots at once. The bonus games are different too: a bar, two dance floors and a ball draw instead of Coin Flip, Cash Hunt, Pachinko and Crazy Time.
No. Scoreo shows results and statistics only. Playing or watching requires an account at a licensed casino that carries Evolution games.
No. The wheel has no memory and every spin is independent. Spins since last bonus and hot or cold segments describe what has happened; they do not change the odds of the next spin.
Recent days
Every round of a single UTC day, with that day’s split and its biggest win.