Scoreo

How often does each Crazy Time result come up?

A bonus round came up 10,962 times in those 65,997 rounds, once every 6 spins on average. Half the waits were 4 spins or shorter, nine in ten were 13 spins or shorter, and the longest on record was 47 spins.

Counted from the 65,997 Crazy Time rounds Scoreo has recorded since 4 September 2026, 38 days of play. This answers a different question from the tracker: not what is happening right now, but how far apart the results fall over a long run.

Across those 65,997 rounds, 1 came up 25,727 times, a 39.0% share against 38.9% expected, once every 2.6 spins, 2 came up 15,846 times, a 24.0% share against 24.1% expected, once every 4.2 spins and 5 came up 8,489 times, a 12.9% share against 13.0% expected, once every 7.8 spins.

The longest waits on record are 312 spins without Crazy Time, ended 25 September 2026, 237 spins without Cash Hunt, ended 17 September 2026 and 201 spins without Pachinko, ended 20 September 2026. These count rounds already played, and the odds of the next one are the same whatever the counters say.

The expected column is the game’s own maths. Crazy Time has 54 segments, so a result covering one of them is expected on 1.9% of spins, and the recorded share beside it is what actually happened over 65,997 rounds.

Last updated

Every result, measured

Hits and gaps over the whole archive, next to the share the published odds give each result.

ResultHitsShareExpectedAverage gapMedian9 in 10 underLongest
1125,72839.0%38.9%2.6 spins2 spins5 spins22 spins
2215,84624.0%24.1%4.2 spins3 spins9 spins35 spins
558,48912.9%13.0%7.8 spins6 spins17 spins62 spins
10104,9717.5%7.4%13 spins9 spins30 spins110 spins
Coin FlipCoin Flip4,8687.4%7.4%14 spins10 spins31 spins89 spins
Cash HuntCash Hunt2,3723.6%3.7%28 spins19 spins62 spins237 spins
PachinkoPachinko2,4263.7%3.7%27 spins18 spins63 spins201 spins
Crazy TimeCrazy Time1,2962.0%1.9%51 spins36 spins115 spins312 spins

A gap is the number of rounds from one hit to the next, counting the hit itself, so the shortest possible gap is 1. Expected is the share the game’s own segment count gives the result, or its long-run recorded share where the game publishes no segment maths.

The waits, bonus by bonus

What the archive says about how long each bonus makes you wait.

Coin FlipCoin Fliponce every 14 spinsmedian 10 spins9 in 10 under 31 spinslongest 89 spins · ended 9 September 2026
Cash HuntCash Huntonce every 28 spinsmedian 19 spins9 in 10 under 62 spinslongest 237 spins · ended 17 September 2026
PachinkoPachinkoonce every 27 spinsmedian 18 spins9 in 10 under 63 spinslongest 201 spins · ended 20 September 2026
Crazy TimeCrazy Timeonce every 51 spinsmedian 36 spins9 in 10 under 115 spinslongest 312 spins · ended 25 September 2026

How these numbers were made

Scoreo records every public round of the game as it settles and keeps it. Nothing here is sampled, simulated or rounded up from a smaller set: the counts are every round in the archive, and the page says how many that is and when recording started.

A round counts under the result it settled on, and under any second result the feed attaches to it. Monopoly Live files a Chance round that ends in a multiplier under the segment the respin landed on, so it counts under both; a Monopoly Big Baller draw that fills two bonus cards counts under both cards. That is the same rule the tracker pages use, so a figure here can never disagree with one there.

The gap between two hits is measured in rounds, not in minutes, because a bonus round takes longer to play than a number. Counting rounds is what makes the average comparable with the odds the game publishes.

What this does not tell you

Every round is independent. A long gap does not make the next hit more likely, and a short one does not use anything up: the odds of the next round are the same whatever the counters say. These figures describe rounds that have already been played. Nothing here predicts the next one, and anything that claims to is selling something.

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