How often does each Crazy Time result come up?
A bonus round came up 10,962 times in those 65,997 rounds, once every 6 spins on average. Half the waits were 4 spins or shorter, nine in ten were 13 spins or shorter, and the longest on record was 47 spins.
Counted from the 65,997 Crazy Time rounds Scoreo has recorded since 4 September 2026, 38 days of play. This answers a different question from the tracker: not what is happening right now, but how far apart the results fall over a long run.
Across those 65,997 rounds, 1 came up 25,727 times, a 39.0% share against 38.9% expected, once every 2.6 spins, 2 came up 15,846 times, a 24.0% share against 24.1% expected, once every 4.2 spins and 5 came up 8,489 times, a 12.9% share against 13.0% expected, once every 7.8 spins.
The longest waits on record are 312 spins without Crazy Time, ended 25 September 2026, 237 spins without Cash Hunt, ended 17 September 2026 and 201 spins without Pachinko, ended 20 September 2026. These count rounds already played, and the odds of the next one are the same whatever the counters say.
The expected column is the game’s own maths. Crazy Time has 54 segments, so a result covering one of them is expected on 1.9% of spins, and the recorded share beside it is what actually happened over 65,997 rounds.
Last updated
Every result, measured
Hits and gaps over the whole archive, next to the share the published odds give each result.
| Result | Hits | Share | Expected | Average gap | Median | 9 in 10 under | Longest |
|---|---|---|---|---|---|---|---|
| 25,728 | 39.0% | 38.9% | 2.6 spins | 2 spins | 5 spins | 22 spins | |
| 15,846 | 24.0% | 24.1% | 4.2 spins | 3 spins | 9 spins | 35 spins | |
| 8,489 | 12.9% | 13.0% | 7.8 spins | 6 spins | 17 spins | 62 spins | |
| 4,971 | 7.5% | 7.4% | 13 spins | 9 spins | 30 spins | 110 spins | |
| 4,868 | 7.4% | 7.4% | 14 spins | 10 spins | 31 spins | 89 spins | |
| 2,372 | 3.6% | 3.7% | 28 spins | 19 spins | 62 spins | 237 spins | |
| 2,426 | 3.7% | 3.7% | 27 spins | 18 spins | 63 spins | 201 spins | |
| 1,296 | 2.0% | 1.9% | 51 spins | 36 spins | 115 spins | 312 spins |
A gap is the number of rounds from one hit to the next, counting the hit itself, so the shortest possible gap is 1. Expected is the share the game’s own segment count gives the result, or its long-run recorded share where the game publishes no segment maths.
The waits, bonus by bonus
What the archive says about how long each bonus makes you wait.
How these numbers were made
Scoreo records every public round of the game as it settles and keeps it. Nothing here is sampled, simulated or rounded up from a smaller set: the counts are every round in the archive, and the page says how many that is and when recording started.
A round counts under the result it settled on, and under any second result the feed attaches to it. Monopoly Live files a Chance round that ends in a multiplier under the segment the respin landed on, so it counts under both; a Monopoly Big Baller draw that fills two bonus cards counts under both cards. That is the same rule the tracker pages use, so a figure here can never disagree with one there.
The gap between two hits is measured in rounds, not in minutes, because a bonus round takes longer to play than a number. Counting rounds is what makes the average comparable with the odds the game publishes.
What this does not tell you
Every round is independent. A long gap does not make the next hit more likely, and a short one does not use anything up: the odds of the next round are the same whatever the counters say. These figures describe rounds that have already been played. Nothing here predicts the next one, and anything that claims to is selling something.