How often does each Dream Catcher result come up?
A bonus round came up 228 times in those 6,181 rounds, once every 27 spins on average. Half the waits were 19 spins or shorter, nine in ten were 63 spins or shorter, and the longest on record was 186 spins.
Counted from the 6,181 Dream Catcher rounds Scoreo has recorded since 8 October 2026, 4 days of play. This answers a different question from the tracker: not what is happening right now, but how far apart the results fall over a long run.
Across those 6,181 rounds, 1 came up 2,708 times, a 43.8% share against 44.2% expected, once every 2.3 spins, 2 came up 1,827 times, a 29.6% share against 28.9% expected, once every 3.4 spins and 5 came up 832 times, a 13.5% share against 13.5% expected, once every 7.4 spins.
The longest waits on record are 357 spins without 2× multiplier, ended 9 October 2026, 261 spins without 40, ended 8 October 2026 and 229 spins without 7× multiplier, ended 9 October 2026. These count rounds already played, and the odds of the next one are the same whatever the counters say.
The expected column is the game’s own maths. Dream Catcher has 54 segments, so a result covering one of them is expected on 1.9% of spins, and the recorded share beside it is what actually happened over 6,181 rounds.
Last updated
Every result, measured
Hits and gaps over the whole archive, next to the share the published odds give each result.
| Result | Hits | Share | Expected | Average gap | Median | 9 in 10 under | Longest |
|---|---|---|---|---|---|---|---|
| 2,708 | 43.8% | 44.2% | 2.3 spins | 2 spins | 4 spins | 14 spins | |
| 1,827 | 29.6% | 28.9% | 3.4 spins | 2 spins | 7 spins | 32 spins | |
| 832 | 13.5% | 13.5% | 7.4 spins | 5 spins | 16 spins | 36 spins | |
| 494 | 8.0% | 7.7% | 13 spins | 9 spins | 28 spins | 80 spins | |
| 212 | 3.4% | 3.9% | 29 spins | 20 spins | 67 spins | 141 spins | |
| 108 | 1.8% | 1.9% | 56 spins | 35 spins | 140 spins | 261 spins | |
| 118 | 1.9% | 1.9% | 51 spins | 33 spins | 98 spins | 357 spins | |
| 116 | 1.9% | 1.9% | 53 spins | 37 spins | 127 spins | 229 spins |
A gap is the number of rounds from one hit to the next, counting the hit itself, so the shortest possible gap is 1. Expected is the share the game’s own segment count gives the result, or its long-run recorded share where the game publishes no segment maths.
The waits, bonus by bonus
What the archive says about how long each bonus makes you wait.
How these numbers were made
Scoreo records every public round of the game as it settles and keeps it. Nothing here is sampled, simulated or rounded up from a smaller set: the counts are every round in the archive, and the page says how many that is and when recording started.
A round counts under the result it settled on, and under any second result the feed attaches to it. Monopoly Live files a Chance round that ends in a multiplier under the segment the respin landed on, so it counts under both; a Monopoly Big Baller draw that fills two bonus cards counts under both cards. That is the same rule the tracker pages use, so a figure here can never disagree with one there.
The gap between two hits is measured in rounds, not in minutes, because a bonus round takes longer to play than a number. Counting rounds is what makes the average comparable with the odds the game publishes.
What this does not tell you
Every round is independent. A long gap does not make the next hit more likely, and a short one does not use anything up: the odds of the next round are the same whatever the counters say. These figures describe rounds that have already been played. Nothing here predicts the next one, and anything that claims to is selling something.