How often does each Lightning Storm result come up?
A bonus round came up 592 times in those 1,145 rounds, once every 1.9 spins on average. Half the waits were 1 spin or shorter, nine in ten were 4 spins or shorter, and the longest on record was 11 spins.
Counted from the 1,145 Lightning Storm rounds Scoreo has recorded since 26 October 2026, 2 days of play. This answers a different question from the tracker: not what is happening right now, but how far apart the results fall over a long run.
Across those 1,145 rounds, Leaf came up 551 times, a 48.3% share against 48.7% expected, once every 2.1 spins, Battery Charger came up 187 times, a 16.4% share against 16.4% expected, once every 6.1 spins and Monster Mash came up 132 times, a 11.6% share against 11.6% expected, once every 8.5 spins.
The longest waits on record are 124 spins without Lightning Storm, ended 26 October 2026, 73 spins without Fireball, ended 26 October 2026 and 61 spins without Hot Spot, ended 27 October 2026. These count rounds already played, and the odds of the next one are the same whatever the counters say.
The expected column here is not segment maths. Lightning Storm does not publish a segment count for these results, so the expected share is the long-run share Scoreo has recorded, measured rather than calculated, over 1,145 rounds and counting.
Last updated
Every result, measured
Hits and gaps over the whole archive, next to the share the published odds give each result.
| Result | Hits | Share | Expected | Average gap | Median | 9 in 10 under | Longest |
|---|---|---|---|---|---|---|---|
| 553 | 48.3% | 48.7% | 2.1 spins | 2 spins | 4 spins | 16 spins | |
| 188 | 16.4% | 16.4% | 6.1 spins | 4 spins | 14 spins | 35 spins | |
| 132 | 11.6% | 11.6% | 8.5 spins | 6 spins | 18 spins | 58 spins | |
| 120 | 10.4% | 10.4% | 9.6 spins | 6 spins | 21 spins | 73 spins | |
| 113 | 9.9% | 9.9% | 10 spins | 8 spins | 20 spins | 61 spins | |
| 39 | 3.4% | 3.4% | 29 spins | 18 spins | 61 spins | 124 spins |
A gap is the number of rounds from one hit to the next, counting the hit itself, so the shortest possible gap is 1. Expected is the share the game’s own segment count gives the result, or its long-run recorded share where the game publishes no segment maths.
The waits, bonus by bonus
What the archive says about how long each bonus makes you wait.
How these numbers were made
Scoreo records every public round of the game as it settles and keeps it. Nothing here is sampled, simulated or rounded up from a smaller set: the counts are every round in the archive, and the page says how many that is and when recording started.
A round counts under the result it settled on, and under any second result the feed attaches to it. Monopoly Live files a Chance round that ends in a multiplier under the segment the respin landed on, so it counts under both; a Monopoly Big Baller draw that fills two bonus cards counts under both cards. That is the same rule the tracker pages use, so a figure here can never disagree with one there.
The gap between two hits is measured in rounds, not in minutes, because a bonus round takes longer to play than a number. Counting rounds is what makes the average comparable with the odds the game publishes.
What this does not tell you
Every round is independent. A long gap does not make the next hit more likely, and a short one does not use anything up: the odds of the next round are the same whatever the counters say. These figures describe rounds that have already been played. Nothing here predicts the next one, and anything that claims to is selling something.