Scoreo

How often does each Sweet Bonanza Candyland result come up?

A bonus round came up 5,807 times in those 49,151 rounds, once every 8.5 spins on average. Half the waits were 6 spins or shorter, nine in ten were 19 spins or shorter, and the longest on record was 73 spins.

Counted from the 49,151 Sweet Bonanza Candyland rounds Scoreo has recorded since 9 September 2026, 33 days of play. This answers a different question from the tracker: not what is happening right now, but how far apart the results fall over a long run.

Across those 49,151 rounds, 1 came up 22,045 times, a 44.9% share against 45.1% expected, once every 2.2 spins, 2 came up 14,532 times, a 29.6% share against 29.4% expected, once every 3.4 spins and 5 came up 6,765 times, a 13.8% share against 13.7% expected, once every 7.3 spins.

The longest waits on record are 413 spins without Sweet Spins, ended 2 October 2026, 203 spins without Candy Drop, ended 15 September 2026 and 150 spins without Sugar Bomb, ended 27 September 2026. These count rounds already played, and the odds of the next one are the same whatever the counters say.

The expected column is the game’s own maths. Sweet Bonanza Candyland has 51 segments, so a result covering one of them is expected on 2.0% of spins, and the recorded share beside it is what actually happened over 49,151 rounds.

Last updated

Every result, measured

Hits and gaps over the whole archive, next to the share the published odds give each result.

ResultHitsShareExpectedAverage gapMedian9 in 10 underLongest
1122,04544.9%45.1%2.2 spins2 spins4 spins17 spins
2214,53229.6%29.4%3.4 spins3 spins7 spins27 spins
556,76513.8%13.7%7.3 spins5 spins16 spins67 spins
Candy DropCandy Drop1,8543.8%3.9%26 spins19 spins60 spins203 spins
Bubble SurpriseBubble Surprise2,9296.0%5.9%17 spins12 spins38 spins123 spins
Sweet SpinsSweet Spins1,0242.1%2.0%48 spins35 spins109 spins413 spins
Sugar BombSugar Bomb2,7505.6%5.6%18 spins13 spins41 spins150 spins

A gap is the number of rounds from one hit to the next, counting the hit itself, so the shortest possible gap is 1. Expected is the share the game’s own segment count gives the result, or its long-run recorded share where the game publishes no segment maths.

The waits, bonus by bonus

What the archive says about how long each bonus makes you wait.

Candy DropCandy Droponce every 26 spinsmedian 19 spins9 in 10 under 60 spinslongest 203 spins · ended 15 September 2026
Bubble SurpriseBubble Surpriseonce every 17 spinsmedian 12 spins9 in 10 under 38 spinslongest 123 spins · ended 30 September 2026
Sweet SpinsSweet Spinsonce every 48 spinsmedian 35 spins9 in 10 under 109 spinslongest 413 spins · ended 2 October 2026

How these numbers were made

Scoreo records every public round of the game as it settles and keeps it. Nothing here is sampled, simulated or rounded up from a smaller set: the counts are every round in the archive, and the page says how many that is and when recording started.

A round counts under the result it settled on, and under any second result the feed attaches to it. Monopoly Live files a Chance round that ends in a multiplier under the segment the respin landed on, so it counts under both; a Monopoly Big Baller draw that fills two bonus cards counts under both cards. That is the same rule the tracker pages use, so a figure here can never disagree with one there.

The gap between two hits is measured in rounds, not in minutes, because a bonus round takes longer to play than a number. Counting rounds is what makes the average comparable with the odds the game publishes.

What this does not tell you

Every round is independent. A long gap does not make the next hit more likely, and a short one does not use anything up: the odds of the next round are the same whatever the counters say. These figures describe rounds that have already been played. Nothing here predicts the next one, and anything that claims to is selling something.

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